Created on March 5th, 2010 by Davis Buls.


1.Importing a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face.

2.Delineating a 3D face

3.Remapping the texture of a face.

4.Warping a face to the ‘standard face’.

5.Averaging faces.

6.Changing texture identity.

7.Transforming faces.

8.Making texture look more natural using PsychoMorph.