wiki:EditMenu

Version 2 (modified by bpt, 14 years ago) ( diff )

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The Edit Menu

Launch Delineator …

The delineator was originally intended for labelling landmarks on the texture map that could be used to align faces. It can still be used to help with this (the 2D points can be mapped to 3D) or can be used to view the texture map, for example after performing one of the flattening operations. The File menu on the delineator allows you to open or save a 2D template file (.tem). You can click and drag points in a 2d template, change the zoom, auto delineate and view the 2d template on the 3D surface using the options provided. To create a 3D template from the 2D points use the option on the Template menu of the main window.

Launch Preview

The Preview dialogue allows capture of multiple screenshots in a sequence. The start and end values for rotation angles about the main axes can be configured, the numbr of steps to capture and the time for the sequence. Clicking the OK button brings up a play button allowing you to see the animation sequence. Clicking Edit returns to the main dialogue. When you are happy with the preview tick the Save JPEGS" checkbox, and Browse to a suitable folder. Click OK and Play to generate the output. It is possible to save MPEG movies, but this requires Java Media Framework to be installed separately.

Remap Texture

The texture maps that come with certain file formats (e.g. .tsb files) are made from multiple images contained within a single texture map. This can cause problems for certain algorithms, and it is recommended that you remap the textures into a single image perform doing further processing. Textures can be remapped onto a square image of size 1024x1024 (the default) or a circle contained with an image of that size. It is recommended that you use the square remapping, the circle is provided for backwards compatibility and can be enabled by unchecking the "Remap to square" checkbox. You can view the resulting texture map using the delineator. There is also a batch option for remapping several textures in a single operation. This takes a text file listing the .obj files as a parameter.

Trim to mask

This option allows some simple mesh editing. It works with the delineator, you need to load a suitable 2D template into the delineator and adjust the points and lines to match the face. When you clikc "Trim to mask" it will prompt for a Mask file (.msk) which can be created in JPsychomorph. The masked areas will be removed from the mesh. An invert options is also provided that remove all points within the masked area, instead of those outside the mask area.

Rigid alignment options

A mesh can be rigid aligned to another mesh with the same mesh topology (i.e. number of vertices etc), to a 3D template or to a standard reference frame based on 3 points.

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