Created on March 5th, 2010 by Davis Buls. CONTENTS ------------------------------------------------------------------------------------------------------------------------------- 1.Importing a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face MorphImport 2.Delineating a 3D face MorphDelin 3.Cylinder remapping the texture of a face 4.Warping a face to the ‘standard face’ (page 5) 5.Averaging faces (page 7) 6.Changing texture identity (page 8) 7.Transforming faces (page 9) 8.Making texture look more natural using PsychoMorph (page 9) 9.Delineation Map (pages 11 and 12, might be 12 and 13 in Microsoft Word)