76 | | There is another Factory that can be used for multitexture rendering ( MultiTextureObjectGeometryFactory ). It is included in the MorphAnalyserPlugins (so if MorphAnalyserPlugins.jar is added as plugin, another factory will appear in the Factories submenu : MultiTextureObjectGeometryFactory ). It implements a bump mapping rendering technique which requires 4 normal maps (red, green, blue and specular) and 2 textures (diffuse and specular). If selected the folder containing the object to open must also contain a text file with the same base name as the object and the extension ".multi" that says where to find the different normal maps and texture (in the following order: red normal map, green normal map, blue normal map, specular normal map, specular texture and diffuse texture). |
| 76 | There is another Factory that can be used for multitexture rendering ( MultiTextureObjectGeometryFactory ). It is included in the MorphAnalyserPlugins (so if MorphAnalyserPlugins.jar is added as plugin, another factory will appear in the Factories submenu : MultiTextureObjectGeometryFactory ). It implements a bump mapping rendering technique which requires 4 normal maps (red, green, blue and specular) and 2 textures (diffuse and specular). If selected the folder containing the object to open must also contain a text file with the same base name as the object and the extension ".multi" that says where to find the different normal maps and texture (in the following order: red normal map, green normal map, blue normal map, specular normal map, specular texture and diffuse texture). The examples also contain a simpler version which only requires a texture and a normal map. |