| 41 | == Averaging options == |
| 42 | |
| 43 | The options which affect the average construction are mostly on the Average menu e.g. |
| 44 | |
| 45 | 1) Texture Options |
| 46 | |
| 47 | - None (just averages pixel colours), |
| 48 | |
| 49 | - wavelet magnitude (amplifies local edge sizes a different scales to match the same measure across the group, |
| 50 | |
| 51 | - wavelet MRF (tries to build up the most probable texture patterns by sampling from the group) |
| 52 | |
| 53 | 2) Recalculating the average template (rather than loading one in), |
| 54 | |
| 55 | 3) auto resizing the average template (tries to scale and shift the average template to make as large as possible within the bounds of the image on the right), |
| 56 | |
| 57 | 4) shape normalisation options |
| 58 | |
| 59 | - none (just averages the point positions), |
| 60 | |
| 61 | - two point (rotates, shifts and scales each template around two points to line up with the template on the right before averaging the templates), |
| 62 | |
| 63 | - three points (aligns 3 points, which allows shearing (affine transform)), |
| 64 | |
| 65 | - Full (Procrustes) (aligns each template to the average in order to minimise the sum of squared distances of each point from the same point in the average), |
| 66 | |
| 67 | 5) warping options |
| 68 | |
| 69 | - Multiscale - a simple non-linear interpolation, reasonably efficient even for lots of sample points |
| 70 | |
| 71 | - Linear - triangulates the delineation points and linearly interpolates over the triangles |
| 72 | |
| 73 | - thin-plate spline - an energy minimising spline, mathematically the best but slow for lots of points. |
| 74 | |
| 75 | - overlap control - tries to prevent the warp folding, by scaling each partial warp until it doesn't fold and concatenating the non-folding warps together. |
| 76 | |
| 77 | As a guide the following settings could be selected: either none or wavelet magnitude on the texture, recalculate the average, don't auto resize, full (procrustes) shape normalisation, multiscale warping. |