| 1 | Created on March 5th, 2010 by Davis Buls. |
| 2 | |
| 3 | |
| 4 | CONTENTS |
| 5 | ------------------------------------------------------------------------------------------------------------------------------- |
| 6 | |
| 7 | 1.Importing a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face MorphImport |
| 8 | 2.Delineating a 3D face MorphDelin |
| 9 | 3.Cylinder remapping the texture of a face |
| 10 | 4.Warping a face to the ‘standard face’ (page 5) |
| 11 | 5.Averaging faces (page 7) |
| 12 | 6.Changing texture identity (page 8) |
| 13 | 7.Transforming faces (page 9) |
| 14 | 8.Making texture look more natural using PsychoMorph (page 9) |
| 15 | 9.Delineation Map (pages 11 and 12, might be 12 and 13 in Microsoft Word) |