Created on March 5th, 2010 by Davis Buls.
CONTENTS
1.Importing a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face.
2.Delineating a 3D face
3.Remapping the texture of a face.
4.Warping a face to the ‘standard face’.
5.Averaging faces.
6.Changing texture identity.
7.Transforming faces.
8.Making texture look more natural using PsychoMorph.
Last modified
15 years ago
Last modified on Mar 10, 2010, 5:15:32 PM
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