7 | | 1.Importing a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face MorphImport |
8 | | 2.Delineating a 3D face MorphDelin |
9 | | 3.Cylinder remapping the texture of a face |
10 | | 4.Warping a face to the ‘standard face’ (page 5) |
11 | | 5.Averaging faces (page 7) |
12 | | 6.Changing texture identity (page 8) |
13 | | 7.Transforming faces (page 9) |
14 | | 8.Making texture look more natural using PsychoMorph (page 9) |
15 | | 9.Delineation Map (pages 11 and 12, might be 12 and 13 in Microsoft Word) |
| 7 | 1.[MorphImport Importing] a raw ‘.tsb’ file to ‘.obj’ file and aligning the default viewing position of a 3D face. |
| 8 | |
| 9 | 2.[MorphDelin Delineating] a 3D face |
| 10 | |
| 11 | 3.[MorpRemap remapping] the texture of a face. |
| 12 | |
| 13 | 4.[MorphWarp Warping] a face to the ‘standard face’. |
| 14 | |
| 15 | 5.[MorphAverage Averaging] faces. |
| 16 | |
| 17 | 6.[MorphChange Changing] texture identity. |
| 18 | |
| 19 | 7.[MorphTran] Transforming faces. |
| 20 | |
| 21 | 8.[MorphTexture Making] texture look more natural using PsychoMorph. |